A team known as eTeam (the executable was called eFalcon) was created to work on it, devoted to closing the numerous memory leaks, and improving the overall realism and performance of the game. It was real, the engine enhancements worked.ĭevelopment of the leaked source code exploded shortly after that. Falcon 4.0 did not ship with support for said features, so either it was an edited screenshot or the user had modified the source code. It showed the Falcon 4.0 options menu, except with some rather peculiar options- 3dnow! support, 32 bit textures, object texture filtering, DirectX 7 support, and some others. Then a user posted a single screenshot to the fora. People went about playing Falcon 4.0 as they did before. Falcon 4.0, a landmark achievement in consumer flight simulation technology had its full source code leaked several years ago.
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